![]() ![]() It's like the game is trying to tell me that railways have been wrong all along? Why did humanity ever built trains when they could have trucks everywhere? Am I just missing a mechanic here that doubles all train profits? This is rather confusing.įor the low time I've played this, trains will only make you a profit if you manage to make it go full cargo and make sure they get fast to the destination. And the icing on the cake: The trucks cost only 1/3 of the trains. Then I derped out this abomination of 3 parallel dirt roads (2 would have been also enough I think) filled with 20 Sindor-Sentinels each, and the operational profit topped the train solutions easily (almost doubled for whole company). I basically did this to figure out if the long stations had a too high upkeep or something, but it turned out roundabout the same. Then I transformed the railway into a circle route being ran by 2 JNR SL C11 (140t cargo each, station length 4). Made profit, but still very unimpressive. Distance was perfect, always 100% loaded immediately. I started off for the mill->bakery connection with a long (maxed out) VSYS-Garatt train, 420t cargo 12 station length, that was going back and forth. For simplicity reasons, the farm->mill connections were always run by trucks. As you can see I connected 3 farms with a mill and the mill with a bakery. I experimented quite a bit with the starting phase of Simutrans now, mainly trying to get railways to work (in a way that it is worth using them). Can someone explain to me how this isn't simply wrong?
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